16,55 €
Once you added the image sequence folder to your project folder you can trigger the setup by right clicking into your content drawer and choose: Media and then HYWD Image Sequence Material Builder.
Within the appearing popup "Create Image Sequence Material", browse for your image sequence.
Select the first frame of the image sequence.
The Look ahead is in seconds and based on the frame rate. It will determine the number of frames that will be loaded into RAM. "0" will leave the default settings applied. If you experience any playback/render issues you can try to increase it and see if things improve, otherwise leave it as it is.
We have added a warning to the OK button in case the path you choose is not in the default Content/Movies folder. This warning also appears, when you choose a file in a subfolder of the Content/Movies folder. Sorry for the bug, In that case ignore this warning. If you actually selected a location outside of the Content/Movies folder then please close the dialog and first create a folder called 'Movies' in your projects 'Content' folder, like described in the movies folder section and then restart the builder dialog.
After clicking OK name the media player asset and all other assets will inherit that naming.
After the auto-creation process of all these assets is done, you can easily place the material on your object, and run the pre-made sequencer.
Here is a link to the latest description on the install- and activation-process: https://docs.unrealengine.com/5.0/en-US/working-with-plugins-in-unreal-engine/
The supported file-types for image sequences are: .exr, .jpg, jpeg, .png and .bmp.
Currently we only sell Unreal plugins via the Epic Marketplace: https://www.unrealengine.com/marketplace/en-US/store
As they do not offer trial versions (which we normaly do) the only option you have there is to get the full license.
And here is a link where you find all the informations about licensing on products that are sold on the marketplace: https://marketplacehelp.epicgames.com/s/?language=en_US
Usually this just means the guys from Unreal just recompile the last version and check if the plugin still works. If it does not, it depends on the amount of work involved, if we just do a costfree update, a new version with upgrade costs or stop releasing the plugin for newer versions.
Yes, it runs on both systems.
© 2024 HAYWOOD Digital Tools I All Rights Reserved.
Don´t want to do things yourself? Check out our design, film and development services at: HAYWOOD Digital Studio
If you want us to built your own plugin, contact us here.
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Scripts, presets, plugins, extensions, expressions and templates as well as PDFs, installer and license files, weblinks to tutorials or tools. All in one place. This is not just the best tool launcher out there. This brings ALL your tool tasks into one place. One system.
With this Elementor widget you can dynamically open all sorts of media in a popup. Add any type of popup trigger to your page: Icon, Button, Image or Text. Set the content of the popup dynamically with our ACF based dynamic tag. Load images, videos or even texts. It even works with ACF-Repeater fields! So you can navigate right within the popup through your dynamically loaded ACF-Repeater field ́s media elements.
With this Elementor addon you get one button widget with all the famous trigger type options: Icon, Button, Image or Text. And surly a hell lot of styling options for each.
This plugin is a free plugin that comes with all our wordpress plugins. It is needed for running any of them. With it you can manage all your HAYWOOD WordPress plugins in one place. Manage your license keys, activate and deactivate the plugins and see what else we have in store for you.
Simply add stock- and crypto-charts to your Elementor built websites. With all the amazing features of Trading Views famous Chart-System. Set their free chart widget settings from within Elementor and load them dynamically as a loop template into chart grids by using the dynamic tag function.
Inject templates everywhere. Even into former unreachable places, right inside of other widgets, page templates or even popups. Just choose a template add the target CSS selector name of the element you want to have your template injected next to and you are done.
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Finally the Unreal viewport works just like all your other DCC-tool viewports: Zoom to your mouse position and back from it. Arrive at your target way more precisely and quicker than using the WASD keys. And it also syncs the camera movement settings to this mouse-scroll zoom.
Automate the process of creating the setup for an image sequence based material to become a one-dialog-action. Select your image sequence, set the framerate and you are done. It sets up all the assets for you and links them correctly: Image Media Source, Media Player, Media Texture, Material Asset, Texture Sample node, Sequencer and Media track. So you can easily place the material on your object and run the sequencer.
Don´t want to do things yourself? Check out our design, film and development services at: HAYWOOD Digital Studio
If you want us to built your own plugin, contact us here.
© 2024 HAYWOOD Digital Studio I All Rights Reserved.